![]() ![]() This also occurs with alternative diffuse modes (all screenshots have a light): Lambert That said, even if you have other direct and indirect light sources, the brightness reduction in metallic rough materials is noticeable: Burley (no DirectionalLight3D) This is especially noticeable if most of your lighting comes from environment reflections. Since light in real life can bounce several times, this will darken rough materials, especially those with higher metallic values. Godot's current PBR model only simulates a single bounce within material microfacets. The Godot editor □ Describe the problem or limitation you are having in your project
0 Comments
Leave a Reply. |